

“Increasing support for open-source standards is a major area of focus for Autodesk, across all industries,” said Jocelyn Moffatt, Industry Marketing Manager, Entertainment. New features in Maya’s Outliner scene management editor make it possible to identify and work with USD data in the Outliner alongside standard Maya objects, such as different Data Branch colours, USD icons and badges and right-click contextual menus. Users can import USD data as native Maya data, or export native Maya data as USD data, in effect using USD as a format for transferring data at high speed between Maya scenes or other applications that support USD.Ī new USD Hierarchy View Window reveals a lightweight preview of USD scene structure, to show the contents of a USD file and set the state of the scene, including variants, before import. USD plugin for Maya USD Data as Native Maya Data


Other advantages of working with USD are robust referencing functionality, nondestructive data editing workflows and support for complex variants on top of USD, which make pipelines and collaboration more efficient to help teams scale for high-volume data workflows. Also the new USD Layer Editor allows you to create, view and manage a USD Stage’s complex LayerStack. This means users can work directly with USD data in common Maya editors like the Viewport, Outliner, Attribute Editor, Manipulators, Snapping, and so on. The new mayaUsdProxyShape node enables native Maya workflows directly on USD stages, which are in-memory containers of the composed USD scenegraph. Due to the full integration, artists can then work directly with the data using Maya’s native tools. Resulting from joint development work between Pixar, Animal Logic, Luma Pictures and Blue Sky Studios, USD is now integrated into Maya, and can be used to load and edit massive datasets very rapidly.
